示例#1
0
 public void SetRightGuide()
 {
     rollenum = RollEnum.Right;
     CancelInvoke();
     if (guideTexture != null)
     {
         guideTexture.gameObject.SetActive(true);
         guideTexture.mainTexture = frontTexture;
         guideTexture.MakePixelPerfect();
     }
     if (guideTextureTwo != null)
     {
         guideTextureTwo.gameObject.SetActive(false);
     }
     SetGuideTextureDefaultTransform();
     if (leftArrow != null)
     {
         leftArrow.gameObject.SetActive(false);
     }
     if (rightArrow != null)
     {
         rightArrow.gameObject.SetActive(false);
     }
     if (upArrow != null)
     {
         upArrow.gameObject.SetActive(true);
         upArrow.spriteName = rightArrow1;
     }
     if (downArrow != null)
     {
         downArrow.gameObject.SetActive(true);
         downArrow.spriteName = rightArrow2;
     }
     ShowRightGuide();
 }
	public void SetRightGuide()
	{
		rollenum = RollEnum.Right;
		CancelInvoke();
		if(guideTexture != null)
		{
			guideTexture.gameObject.SetActive(true);
			guideTexture.mainTexture = frontTexture;
			guideTexture.MakePixelPerfect();
		}
		if(guideTextureTwo != null)
		{
			guideTextureTwo.gameObject.SetActive(false);
		}
		SetGuideTextureDefaultTransform();
		if(leftArrow != null)
		{
			leftArrow.gameObject.SetActive(false);
		}
		if (rightArrow != null)
		{
			rightArrow.gameObject.SetActive(false);
		}
		if(upArrow != null)
		{
			upArrow.gameObject.SetActive (true);
			upArrow.spriteName = rightArrow1;
		}
		if(downArrow != null)
		{
			downArrow.gameObject.SetActive(true);
			downArrow.spriteName = rightArrow2;
		}
		ShowRightGuide();
	}