public void SetRightGuide() { rollenum = RollEnum.Right; CancelInvoke(); if (guideTexture != null) { guideTexture.gameObject.SetActive(true); guideTexture.mainTexture = frontTexture; guideTexture.MakePixelPerfect(); } if (guideTextureTwo != null) { guideTextureTwo.gameObject.SetActive(false); } SetGuideTextureDefaultTransform(); if (leftArrow != null) { leftArrow.gameObject.SetActive(false); } if (rightArrow != null) { rightArrow.gameObject.SetActive(false); } if (upArrow != null) { upArrow.gameObject.SetActive(true); upArrow.spriteName = rightArrow1; } if (downArrow != null) { downArrow.gameObject.SetActive(true); downArrow.spriteName = rightArrow2; } ShowRightGuide(); }
public void SetRightGuide() { rollenum = RollEnum.Right; CancelInvoke(); if(guideTexture != null) { guideTexture.gameObject.SetActive(true); guideTexture.mainTexture = frontTexture; guideTexture.MakePixelPerfect(); } if(guideTextureTwo != null) { guideTextureTwo.gameObject.SetActive(false); } SetGuideTextureDefaultTransform(); if(leftArrow != null) { leftArrow.gameObject.SetActive(false); } if (rightArrow != null) { rightArrow.gameObject.SetActive(false); } if(upArrow != null) { upArrow.gameObject.SetActive (true); upArrow.spriteName = rightArrow1; } if(downArrow != null) { downArrow.gameObject.SetActive(true); downArrow.spriteName = rightArrow2; } ShowRightGuide(); }