public override void StartHitByBuild() { RoleSkin skin = m_Skin as RoleSkin; if (skin != null) { skin.ShowAngerEffect(false); } }
public override void Finish() { base.Finish(); RoleSkin skin = m_Skin as RoleSkin; if (skin != null) { skin.ShowAngerEffect(true); } Transform t = m_Skin.tRoot; t.localScale = new Vector3(1, 1, 1); }