public override void StartHitByBuild()
    {
        RoleSkin skin = m_Skin as RoleSkin;

        if (skin != null)
        {
            skin.ShowAngerEffect(false);
        }
    }
    public override void Finish()
    {
        base.Finish();
        RoleSkin skin = m_Skin as RoleSkin;

        if (skin != null)
        {
            skin.ShowAngerEffect(true);
        }
        Transform t = m_Skin.tRoot;

        t.localScale = new Vector3(1, 1, 1);
    }