/// <summary> /// 确定伤处角色 /// </summary> private void OnClickDeleteOK() { RoleOperation_DeleteRoleProto proto = new RoleOperation_DeleteRoleProto(); proto.RoleID = CurrentRoleID; NetWorkSocket.Instance.SendMsg(proto.ToArray()); }
/// <summary> /// 对删除角色确认按钮点击的回调 /// </summary> private void OnDeleteRoleComfirmButtonClickCallback() { RoleOperation_DeleteRoleProto proto = new RoleOperation_DeleteRoleProto(); proto.RoleId = m_currentRoleId; NetWorkSocket.Instance.SendMsg(proto.ToArray()); Debug.Log("确定删除角色"); }