/// <summary>
    /// 确定伤处角色
    /// </summary>
    private void OnClickDeleteOK()
    {
        RoleOperation_DeleteRoleProto proto = new RoleOperation_DeleteRoleProto();

        proto.RoleID = CurrentRoleID;
        NetWorkSocket.Instance.SendMsg(proto.ToArray());
    }
    /// <summary>
    /// 对删除角色确认按钮点击的回调
    /// </summary>
    private void OnDeleteRoleComfirmButtonClickCallback()
    {
        RoleOperation_DeleteRoleProto proto = new RoleOperation_DeleteRoleProto();

        proto.RoleId = m_currentRoleId;
        NetWorkSocket.Instance.SendMsg(proto.ToArray());
        Debug.Log("确定删除角色");
    }