示例#1
0
 // Use this for initialization
 void Start()
 {
     dustTime = Random.Range(0.1f, .5f);
     sound    = gameObject.GetComponent <AudioSource>();
     RocketLauncherSystem.e.Insert(RocketLauncherSystem.priority[priority], this);
     RocketLauncherSystem.addPriority(priority);
 }
示例#2
0
 // Use this for initialization
 void Start()
 {
     sound = gameObject.GetComponent <AudioSource>();
     RocketLauncherSystem.e.Insert(RocketLauncherSystem.priority[priority], this);
     RocketLauncherSystem.addPriority(priority);
     sp = this.GetComponent <SpriteRenderer>();
     t  = maxT;
 }
示例#3
0
    // Use this for initialization
    void Start()
    {
        Animator anim = transform.FindChild("Anim").GetComponent <Animator>();

        anim.speed = Random.Range(0.6f, 1f);
        sound      = gameObject.GetComponent <AudioSource>();
        RocketLauncherSystem.e.Insert(RocketLauncherSystem.priority[priority], this);
        RocketLauncherSystem.addPriority(priority);
    }
示例#4
0
 // Use this for initialization
 void Start()
 {
     glow  = transform.FindChild("Glow").gameObject;
     sound = gameObject.GetComponent <AudioSource>();
     RocketLauncherSystem.e.Insert(RocketLauncherSystem.priority[priority], this);
     RocketLauncherSystem.addPriority(priority);
     SpawnTime = RealSpawnTime;
     //stageTop = Game.stageTop*0.7f;
 }
示例#5
0
 // Use this for initialization
 void Start()
 {
     anim  = transform.FindChild("Anim").GetComponent <Animator>();
     sound = gameObject.GetComponent <AudioSource>();
     RocketLauncherSystem.e.Insert(RocketLauncherSystem.priority[priority], this);
     RocketLauncherSystem.addPriority(priority);
     TeleportTime = realTeleportTime;
     //screenLeft = Game.stageLeft;
     //screenRight = Game.stageRight;
 }
示例#6
0
 void Start()
 {
     if (size > 2)
     {
         canBeFrozen = false;
     }
     sound = GetComponent <AudioSource>();
     RocketLauncherSystem.e.Insert(RocketLauncherSystem.priority[priority], this);
     RocketLauncherSystem.addPriority(priority);
     angle = Random.Range(-15, 15);
     speed = Random.Range(0.7f, 2f);
     transform.eulerAngles = new Vector3(0f, 0f, Random.Range(0f, 360f));
     impactTime            = UnityEngine.Random.Range(speed / 10, (speed / 10) * 4);
 }
示例#7
0
 // Use this for initialization
 void Start()
 {
     sound = gameObject.GetComponent <AudioSource>();
     RocketLauncherSystem.e.Insert(RocketLauncherSystem.priority[priority], this);
     RocketLauncherSystem.addPriority(priority);
     if (Left == true)
     {
         angle = 90;
     }
     else
     {
         angle = -90;
     }
     transform.eulerAngles = new Vector3(0f, 0f, angle);
 }
示例#8
0
 void Start()
 {
     sound = gameObject.GetComponent <AudioSource>();
     RocketLauncherSystem.e.Insert(RocketLauncherSystem.priority[priority], this);
     RocketLauncherSystem.addPriority(priority);
 }