// Use this for initialization void Start() { dustTime = Random.Range(0.1f, .5f); sound = gameObject.GetComponent <AudioSource>(); RocketLauncherSystem.e.Insert(RocketLauncherSystem.priority[priority], this); RocketLauncherSystem.addPriority(priority); }
// Use this for initialization void Start() { sound = gameObject.GetComponent <AudioSource>(); RocketLauncherSystem.e.Insert(RocketLauncherSystem.priority[priority], this); RocketLauncherSystem.addPriority(priority); sp = this.GetComponent <SpriteRenderer>(); t = maxT; }
// Use this for initialization void Start() { Animator anim = transform.FindChild("Anim").GetComponent <Animator>(); anim.speed = Random.Range(0.6f, 1f); sound = gameObject.GetComponent <AudioSource>(); RocketLauncherSystem.e.Insert(RocketLauncherSystem.priority[priority], this); RocketLauncherSystem.addPriority(priority); }
// Use this for initialization void Start() { glow = transform.FindChild("Glow").gameObject; sound = gameObject.GetComponent <AudioSource>(); RocketLauncherSystem.e.Insert(RocketLauncherSystem.priority[priority], this); RocketLauncherSystem.addPriority(priority); SpawnTime = RealSpawnTime; //stageTop = Game.stageTop*0.7f; }
// Use this for initialization void Start() { anim = transform.FindChild("Anim").GetComponent <Animator>(); sound = gameObject.GetComponent <AudioSource>(); RocketLauncherSystem.e.Insert(RocketLauncherSystem.priority[priority], this); RocketLauncherSystem.addPriority(priority); TeleportTime = realTeleportTime; //screenLeft = Game.stageLeft; //screenRight = Game.stageRight; }
void Start() { if (size > 2) { canBeFrozen = false; } sound = GetComponent <AudioSource>(); RocketLauncherSystem.e.Insert(RocketLauncherSystem.priority[priority], this); RocketLauncherSystem.addPriority(priority); angle = Random.Range(-15, 15); speed = Random.Range(0.7f, 2f); transform.eulerAngles = new Vector3(0f, 0f, Random.Range(0f, 360f)); impactTime = UnityEngine.Random.Range(speed / 10, (speed / 10) * 4); }
// Use this for initialization void Start() { sound = gameObject.GetComponent <AudioSource>(); RocketLauncherSystem.e.Insert(RocketLauncherSystem.priority[priority], this); RocketLauncherSystem.addPriority(priority); if (Left == true) { angle = 90; } else { angle = -90; } transform.eulerAngles = new Vector3(0f, 0f, angle); }
void Start() { sound = gameObject.GetComponent <AudioSource>(); RocketLauncherSystem.e.Insert(RocketLauncherSystem.priority[priority], this); RocketLauncherSystem.addPriority(priority); }