/// <summary>
 /// Call this function to change the fuel the rocket uses.
 /// Different fuels affect the impulse provided and cost of the rocket.
 /// </summary>
 /// <param name="value">The index of the fuel type to use.</param>
 public void SetFuelType(int value)
 {
     currentFuelIndex = value;
     UIManager.Instance.UpdateFuelType(rocketFuels[value]);
     rocket.SetImpulse(rocketFuels[value].impulsePerWeight);
     UpdateBudget();
 }