public void ResetTheGameboard() { touchHandler.PauseTouch(); checkForMatches.SetGameStarted(false); instantiator.SetSwappingJewels(true); turnTouchBackOn = true; shuffleFinished = false; tempJewelGrid = new GameObject[9, 9]; KeepBombsAndRocksTheSame(); ShuffleRemainingJewels(); instantiator.SetSwappingJewels(false); }