public void ResetTheGameboard()
 {
     touchHandler.PauseTouch();
     checkForMatches.SetGameStarted(false);
     instantiator.SetSwappingJewels(true);
     turnTouchBackOn = true;
     shuffleFinished = false;
     tempJewelGrid   = new GameObject[9, 9];
     KeepBombsAndRocksTheSame();
     ShuffleRemainingJewels();
     instantiator.SetSwappingJewels(false);
 }