private void LoadRoles() { if (m_roles != null) { return; } m_roles = new RobotList <Role>(); // No roles to load on new users. if (IsNew) { return; } Query q = new StoredProc("usp_GetUsersRoles"); q.CnnStr = Helpers.Config["DB:Security"]; q.Parameters.AddWithValue("@Username", Login); IList <int> roles = q.ExecuteList <int>(); foreach (int role in roles) { Role r = UserSecurity.Roles.Find(Role.ById, role); if (r != null) { m_roles.Add(r); } } }
private void CreateNewOrg() { EditOrganizationForm dlg = new EditOrganizationForm(null); if (dlg.ShowDialog(this) == DialogResult.OK) { m_organizations.Add(dlg.Organization); suppSelList.EditValue = dlg.Organization.Id; } }
private void CreateNewOrg() { EditOrganizationForm dlg = new EditOrganizationForm(null); if (dlg.ShowDialog(this) == DialogResult.OK) { RobotList <Organization> orgs = (RobotList <Organization>) customerEdit.Properties.DataSource; orgs.Add(dlg.Organization); customerEdit.EditValue = dlg.Organization.Id; } }
public bool InputRobotData(string type, string name, int x, int y, int price, int distance, int power) { switch (type) { case "c": var newCleaningRobot = new CleaningRobot(Utils.CreateNewIndex(RobotList), name, price, x, y, distance, power); RobotList.Add(newCleaningRobot); return(true); case "d": var newDogRobot = new DogRobot(Utils.CreateNewIndex(RobotList), name, price, x, y, distance, power); RobotList.Add(newDogRobot); return(true); default: return(false); } }
private IEnumerator handleRegistrations() { while (continueRegistrationRoutine) { if (_continueRegistration) { // Debug.Log("Handling new registration request on main thread"); _continueRegistration = false; Communicator connection = _connection; Message newMessage = _newMessage; _ev.Set(); //TODO: Replace nao with the variable from the message that indicates the type // Debug.Log("newMessage: " + newMessage.identificationResponse); string robotType = newMessage.identificationResponse.robotType.ToLower(); Debug.LogFormat("Robot type: {0}", robotType); //Get the robot object which contains a Robot component with predefined shape data (this is a reference object) GameObject robotPrefab = null; switch (robotType) { case "nao": { robotPrefab = RobotRefModel_Nao; break; } case "nxt": { robotPrefab = RobotRefModel_NXT; break; } default: { robotType = "default"; robotPrefab = RobotRefModel_Default; break; } } // Clone the reference object GameObject robotGameObject = (GameObject)Instantiate(robotPrefab, robotPrefab.transform.position, Quaternion.identity, robotObjectContainer.transform); // Check if the object actually has the oh-so-important robot component Robot robot = robotGameObject.GetComponent <Robot>(); // An idiot removed the component from the prefab or had gone to another dimension if (robot == null) { throw new ArgumentNullException("Expected gameObject to contain a robot component: robot_prefab_" + robotType); } // Reset and (re-)initialise the robot script robot.Init(connection, ++robotIdentityID, "Unknown harry", robotType); robotList.Add(robot); robot.Communicator.GetPresentationProtocol().SetReceiver(robot); robot.Communicator.GetDataLink().SetReceiver(robot.Communicator.GetPresentationProtocol()); robot.Indicate(); //Accept connection not as a general client but as a robot communicators.Remove(connection); } else { yield return(new WaitForSeconds(0.01F)); } } yield return(null); }