//checks if object is within radius of specified robot arm public static bool IsObjectWithinRobotArmRadius(RobotArmType arm, Vector2 object_position) { if (arm == RobotArmType.LEFT_ARM) { return(IsObjectWithinArmRadius(leftArm, object_position)); } else if (arm == RobotArmType.RIGHT_ARM) { return(IsObjectWithinArmRadius(rightArm, object_position)); } return(false); }
public static bool HasArmGraspedObject(RobotArmType arm) { if (arm == RobotArmType.LEFT_ARM) { return(leftArm.ObjectGrasped()); } else if (arm == RobotArmType.RIGHT_ARM) { return(rightArm.ObjectGrasped()); } return(false); }