public override void Execute() { if (roboTurtle.InRangedRange) { roboTurtle.ChangeState(new RoboTurtleRangedState()); } else { Patrol(); } }
public override void Execute() { if (roboTurtle.target != null) { roboTurtle.ChangeState(new RoboTurtlePatrolState()); } else { Idle(); } }
public override void Execute() { if (roboTurtle.InMeleeRange) { roboTurtle.ChangeState(new RoboTurtleMeleeState()); } else if (roboTurtle.target != null && roboTurtle.InRangedRange) { Ranged(); } else if (roboTurtle.target == null || roboTurtle.target != null && !roboTurtle.InRangedRange) { roboTurtle.ChangeState(new RoboTurtleIdleState()); } }
public override void Execute() { if (roboTurtle.InRangedRange && !roboTurtle.InMeleeRange) { RoboTurtleRangedState newState = new RoboTurtleRangedState(); newState.canRanged = true; roboTurtle.ChangeState(newState); } else if (roboTurtle.target == null) { roboTurtle.ChangeState(new RoboTurtleIdleState()); } else if (roboTurtle.target != null) { Melee(); } }