示例#1
0
 public void Add(CollisionEntityType type, GameEntity owner, GetCenterDelegate center, GetRadiusDelegate radius)
 {
     CollisionEntry entry = new CollisionEntry () { type = type, owner = owner, center = center, radius = radius };
     List<CollisionEntry> entries = typed_entries [(int)type];
     entries.Add (entry);
 }
示例#2
0
 public void Add(CollisionEntityType type, GameEntity owner, Node collider, GetCenterDelegate center, GetRadiusDelegate radius)
 {
     CollisionEntry entry = new CollisionEntry() { type = type, owner = owner, collider = collider, center = center, radius = radius };
     Add (entry);
 }