void move_to(Vector2 target_position, float accleration) { Utils.move_towards(transform, ref target_position, ref circle_cast_radius, ref object_avoidance_dist, ref ray_results, ref raycast_layer_mask); target_position = transform.InverseTransformPoint(target_position).normalized; rigid_body.AddRelativeForce(target_position * accleration, ForceMode2D.Force); }
private void FixedUpdate() { rb.AddRelativeForce(Vector2.up * thrustInput); //rb.AddTorque(-turnInput); }
// Update is called once per frame void Update() { gameObject = GameObject.Find("dontDestroy"); myName = gameObject.GetComponent <dontDestroy>().myName1; myLast = gameObject.GetComponent <dontDestroy>().myLast1; myHeight = gameObject.GetComponent <dontDestroy>().myHeight1; myWeight = gameObject.GetComponent <dontDestroy>().myWeight1; if (myHeight < 150) { height = 150; } else if (myHeight >= 150 && myHeight < 170) { height = 200; } else { height = 300; } if (Input.GetKey("space")) { power++; } if (isDead == false && reach == false) { /* if(Input.GetKey("right")) * { * rb2d.transform.position += transform.right * speed * Time.deltaTime; * rb2d.transform.position += transform.up * speed * Time.deltaTime; * //transform.Rotate(Vector3.forward *-100* Time.deltaTime); * }*/ if (Input.GetKey("up")) { power++; // height=500; transform.Translate(Vector3.up * power * Time.deltaTime, Space.World); if (power >= height) { reach = true; } //transform.position=Vector2(power,0); } } if (isDead == false && reach == true) { if (Input.GetKey("up")) { //rb2d.transform.position += transform.up * speed * Time.deltaTime; //rb2d.transform.position += transform.right * speed * Time.deltaTime; rb2d.AddRelativeForce(Vector2.up * speed * Time.deltaTime); //rb2d.AddRelativeForce(Vector2.right* speed*Time.deltaTime); rb2d.transform.eulerAngles = new Vector3(0, 0, -35.0f); //rb2d.AddForce(speed*Time.deltaTime,speed*Time.deltaTime); } else if (rb2d.transform.position.y < pos) { rb2d.transform.eulerAngles = new Vector3(0, 0, -145.0f); //pos=rb2d.transform.position.y; } rb2d.bodyType = RigidbodyType2D.Dynamic; Vector2 moveDirection = rb2d.velocity; if (moveDirection != Vector2.zero) { float angle = Mathf.Atan2(moveDirection.y, moveDirection.x) * Mathf.Rad2Deg; Debug.Log(angle); transform.rotation = Quaternion.AngleAxis(-angle, Vector3.forward); } } }
// Update is called once per frame void FixedUpdate() { //Ground physics if (Input.GetKey(KeyCode.D) && rb.velocity.y.Equals(0f)) { rb.AddRelativeForce(Vector2.right * 30f); if (sr.flipX) { sr.flipX = false; } } if (Input.GetKey(KeyCode.A) && rb.velocity.y.Equals(0f)) { rb.AddRelativeForce(Vector2.left * 30f); if (!(sr.flipX)) { sr.flipX = true; } } if (Input.GetKeyDown(KeyCode.W) && rb.velocity.y.Equals(0f)) { //anim.SetBool("Jump", true); rb.AddRelativeForce(Vector2.up * 450f); if (Input.GetKeyDown(KeyCode.Space)) { rb.AddRelativeForce(Vector2.up * 450f); } } if (rb.velocity.x != 0f /*&& anim.GetBool("Jump").Equals(false)*/) { anim.SetBool("Run", true); } else { anim.SetBool("Run", false); } //Air physics if (Input.GetKey(KeyCode.D) && !(rb.velocity.y.Equals(0f))) { rb.AddRelativeForce(Vector2.right * 7.5f); } if (Input.GetKey(KeyCode.A) && !(rb.velocity.y.Equals(0f))) { rb.AddRelativeForce(Vector2.left * 7.5f); } //Max Speed if (rb.velocity.x > maxSpeed) { rb.velocity = new Vector2(maxSpeed, rb.velocity.y); } if (rb.velocity.x < -maxSpeed) { rb.velocity = new Vector2(-maxSpeed, rb.velocity.y); } if (transform.position.y < minY) { gm.Death(); this.gameObject.SetActive(false); } //Actions //Throws if (Input.GetKeyDown(KeyCode.S) && carry == true) { contact.GetComponent <Knuckles>().Thrown(); if (sr.flipX == false) { contact.transform.position = new Vector2(this.transform.position.x + 5.0f, this.transform.position.y + 1.0f); contact.GetComponent <Rigidbody2D>().AddRelativeForce(Vector2.right * 100.0f); } else { contact.transform.position = new Vector2(this.transform.position.x - 5.0f, this.transform.position.y + 1.0f); contact.GetComponent <Rigidbody2D>().AddRelativeForce(Vector2.left * 100.0f); } contact = null; carry = false; } else if (Input.GetKeyDown(KeyCode.S) && Input.GetKey(KeyCode.A) && carry == true) { contact.GetComponent <Knuckles>().Thrown(); contact.GetComponent <Rigidbody2D>().AddRelativeForce(Vector2.up * 1000f); contact = null; carry = false; } //Pick Up if (Input.GetKeyDown(KeyCode.S) && possible == true && contact != null) { print("ok"); contact.GetComponent <Knuckles>().Lifted(this.gameObject); possible = false; carry = true; } }
// Update is called once per frame void Update() { if (powerUp) { sr.color = Color.red; } else { sr.color = Color.white; } Health.UpdateValue(HealthPoints); move = 0.0f; if (Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow)) { move = -speed; ar.speed = -Mathf.Abs(ar.speed); } else if (Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow)) { move = speed; ar.speed = Mathf.Abs(ar.speed); } if (enableJump && Input.GetKeyDown(KeyCode.Space)) { rb.AddRelativeForce(new Vector3(0f, jumpAmount, 0f), ForceMode2D.Impulse); enableJump = false; } else if (Input.GetKey(KeyCode.Mouse1)) { if (GameObject.FindGameObjectWithTag("arrow")) { teleport = GameObject.FindGameObjectWithTag("arrow"); if (teleport.transform.position.x > border1.transform.position.x && teleport.transform.position.x < border2.transform.position.x) { transform.position = new Vector3(teleport.transform.position.x, transform.position.y, teleport.transform.position.z); } } } transform.Translate(move * Time.deltaTime, 0.0f, 0.0f); animator.speed = 1.0f; if (rb.velocity.y != 0.0f) { animator.SetBool("isJumping", true); } else if (rb.velocity.y == 0.0f) { onLanding(); } if (move != 0.0f) { Vector3 scaleTemp = transform.localScale; if (move > 0.0f) { scaleTemp.x = Mathf.Abs(scaleTemp.x); } else { scaleTemp.x = -Mathf.Abs(scaleTemp.x); } transform.localScale = scaleTemp; } if (Time.time >= nextAttackTime) { if (Input.GetKeyDown(KeyCode.Mouse0) && move == 0.0f) { Attack(); nextAttackTime = Time.time + 1f / attackRate; } } animator.SetFloat("Speed", Mathf.Abs(move)); if (powerUp) { timer += Time.deltaTime; if (timer > seconds) { timer = 0; powerUp = false; } } }
private void FixedUpdate() { Rigidbody2D.AddRelativeForce(TurnMode(), ForceMode2D.Force); }
private void FixedUpdate() { // Find the object var closest = FindClosestObject(); // Object with tag must exist to rotate towards if (closest.Item1 != null) { if (previousTarget == null || closest.Item1 == previousTarget) { previousTarget = closest.Item1; if (closest.Item3 <= MinimumGravitateDistance) { // Rotate towards the object if (RotateTowards) { FaceObject(closest.Item2, closest.Item3); } // Gravitate towards the object rigidbody2D.AddRelativeForce(Vector3.down * Gravity, ForceMode2D.Force); } } else { if (canSwitch && closest.Item3 <= MinimumSwitchProximity) { StartCoroutine("EnableSwitch"); canSwitch = false; previousTarget = closest.Item1; if (closest.Item3 <= MinimumGravitateDistance) { // Rotate towards the object if (RotateTowards) { FaceObject(closest.Item2, closest.Item3); } // Gravitate towards the object rigidbody2D.AddRelativeForce(Vector3.down * Gravity, ForceMode2D.Force); } } else if (previousTarget != null) { var dist = collider2D.Distance(previousTarget.GetComponent <Collider2D>()).distance; if (dist <= MinimumGravitateDistance) { var rotationPoint = previousTarget.GetComponent <Collider2D>().bounds.ClosestPoint(this.transform.position); // If circle, rotate towards center; otherwise use plane if (previousTarget.GetComponent <CircleCollider2D>() != null) { rotationPoint = previousTarget.transform.position; } // Rotate towards the object if (RotateTowards) { FaceObject(rotationPoint, closest.Item3); } // Gravitate towards the object rigidbody2D.AddRelativeForce(Vector3.down * Gravity, ForceMode2D.Force); } } } } }
private void Start() { rb2d = GetComponent <Rigidbody2D>(); rb2d.AddRelativeForce(transform.up * 10 * force); }
void FixedUpdate() { rb.AddRelativeForce(Vector2.up * speed); rb.AddTorque(turnDirection * rotSpeed, 0); }
// Update is called once per frame void Update() { Car.AddRelativeForce(Vector2.right * speed); }
private void FixedUpdate() { //this is for the story scene only! GameObject MastCont = GameObject.Find("TV"); Story_masterControl backEnd = MastCont.GetComponent <Story_masterControl>(); if (backEnd.IndyWhat == 1) { if (Time.time > nextUsage4) //delete otherwise { GameObject PoopPEE = Instantiate(Resources.Load("poo")) as GameObject; PoopPEE.name = "iPoo"; //PoopPEE.transform.position = transform.position + (new Vector3(0.25f, 0.0f)); PoopPEE.transform.position = transform.position - (transform.up / 1.35f); PoopPEE.transform.localScale = transform.localScale * 4; nextUsage4 = Time.time + delay4; //it is on display } if (Time.time > nextUsage2222 && readyBoost == false) //delete otherwise { readyBoost = true; nextUsage2222 = Time.time + delay222; //it is on display } //this will help limit the speed gaps gained by the new attempt at detecting if an object is inside another (9-14-19) if (rb.velocity.magnitude > 8) //max speed is this { rb.velocity = rb.velocity.normalized * 8; } if (Time.time > nextUsage2) //continue scrolling { int objectCount = GameObject.FindGameObjectsWithTag("SpaceJunk").Length; Debug.Log("Objects on asteroid screen: " + objectCount); if (objectCount < 555) { int fundas = UnityEngine.Random.Range(0, 100); if (fundas < 25) { GameObject ExpDust = Instantiate(Resources.Load("dogBone")) as GameObject; ExpDust.name = "AstMan2019"; ExpDust.transform.position = new Vector2(UnityEngine.Random.Range(-3, 3), UnityEngine.Random.Range(-1.5f, 1.5f)); ExpDust.transform.localScale = new Vector2(UnityEngine.Random.Range(1, 5), UnityEngine.Random.Range(1, 5)); //ExpDust.GetComponent<Rigidbody2D>().gravityScale = 2.5f; } else if (fundas < 50) { GameObject ExpDust = Instantiate(Resources.Load("dogLeash")) as GameObject; ExpDust.name = "Asteroid2017"; ExpDust.transform.position = new Vector2(UnityEngine.Random.Range(-3, 3), UnityEngine.Random.Range(-1.5f, 1.5f)); ExpDust.transform.localScale = new Vector2(UnityEngine.Random.Range(1, 5), UnityEngine.Random.Range(1, 5)); // ExpDust.GetComponent<Rigidbody2D>().gravityScale = 2.5f; } else if (fundas < 75) { GameObject ExpDust = Instantiate(Resources.Load("dogHouse")) as GameObject; ExpDust.name = "blueWallJunk"; ExpDust.transform.position = new Vector2(UnityEngine.Random.Range(-3, 3), UnityEngine.Random.Range(-1.5f, 1.5f)); ExpDust.transform.localScale = new Vector2(UnityEngine.Random.Range(1, 2), UnityEngine.Random.Range(1, 2)); // ExpDust.GetComponent<Rigidbody2D>().gravityScale = 2.5f; } else if (fundas < 100) { GameObject ExpDust = Instantiate(Resources.Load("dogFriz")) as GameObject; ExpDust.name = "StdWall"; ExpDust.transform.position = new Vector2(UnityEngine.Random.Range(-3, 3), UnityEngine.Random.Range(-1.5f, 1.5f)); ExpDust.transform.localScale = new Vector2(UnityEngine.Random.Range(1, 3), UnityEngine.Random.Range(1, 2)); // ExpDust.GetComponent<Rigidbody2D>().gravityScale = 2.5f; } // GameObject AsteroidBelt = Instantiate(Resources.Load("atmp\\cloud2017")) as GameObject; // AsteroidBelt.name = "Asteroid2019"; } nextUsage2 = Time.time + delay2; //it is on display } /* * float moveVertical = 0; * // Debug.Log("Controller" + controlerUsed); * if (controlerUsed == false) * { * moveVertical = Input.GetAxis("Vertical"); * } * * float moveHorizantal = Input.GetAxis("Horizontal"); * * //if (Input.GetButtonDown("360_RightBumper")) * float TriggerRight = Input.GetAxis("Cont_Trigger"); * // Debug.Log("Your Value for Trigger is " + TriggerRight); * if (TriggerRight != 0) //controller support * { * moveVertical = TriggerRight * -1; * } * * moveHorizantal = moveHorizantal * 2; * * // transform.Rotate(new Vector3(0.0f, 0.0f, rotation)); * */ //random controler range 11-17-19 float rand1 = UnityEngine.Random.Range(0, 100); float rand2 = UnityEngine.Random.Range(0, 100); if (Time.time > nextUsage) //delete otherwise { if (rand1 < 36) { moveVertical = 0; } else if (rand1 < 66) { moveVertical = 1; } else { moveVertical = -1; } if (rand2 < 36) { moveHorizantal = 0; } else if (rand2 < 66) { moveHorizantal = 1; } else { moveHorizantal = -1; } nextUsage = Time.time + delay; //it is on display } if (moveHorizantal > 0) { transform.Rotate(0, 0, -188 * Time.deltaTime); //rb.velocity = Vector3.zero; } else if (moveHorizantal < 0) { transform.Rotate(0, 0, 188 * Time.deltaTime); // rb.velocity = Vector3.zero; } float rotation = transform.rotation.z; if (rotation >= 0) { rotation = rotation + Time.deltaTime; } if (moveVertical > 0) //moving up so go foward { moveCount++; // Vector3 movement = transform.position += transform.up * Time.deltaTime * 5; // rb.transform.position += transform.up * Time.deltaTime * 5; ///// rb.AddForce(transform.position += transform.up * Time.deltaTime * speed); /// float totspeed = (Mathf.Abs(rb.velocity.x) + Mathf.Abs(rb.velocity.y)); if (rb.velocity.magnitude > 8) //max speed is this { rb.velocity = rb.velocity.normalized * 8; } // Debug.Log(totspeed); Debug.Log("------------------" + totspeed); Debug.Log("==================" + rb.velocity.sqrMagnitude); if (rb.velocity.sqrMagnitude < 12 && engineCnt > 0) {//increase speed, ie faster getup 10-13-19 rb.AddRelativeForce(Vector3.up * 225 * Time.deltaTime * speed); AudioSource.PlayClipAtPoint(shipShift, new Vector3(transform.position.x, transform.position.y, 0.0f)); AudioSource.PlayClipAtPoint(shipShift, new Vector3(transform.position.x, transform.position.y, 0.0f)); AudioSource.PlayClipAtPoint(shipShift, new Vector3(transform.position.x, transform.position.y, 0.0f)); engineCnt = 0; } else { rb.AddRelativeForce(Vector3.up * 55 * Time.deltaTime * speed); if (Time.time > nextUsage222) //delete otherwise { engineCnt = engineCnt + 1; nextUsage222 = Time.time + delay22; //it is on display } } // rb.AddRelativeForce(Vector3.right * 6); /// // Debug.Log("Write "+transform.position); var renderer2 = this.GetComponent <Renderer>(); float heighth = renderer2.bounds.size.y; // ExpDust.transform.rotation = Quaternion.Euler(new Vector3(0f, 0f, angle)); ////////// ff.transform.position = new Vector3(this.transform.position.x,heighth,0.0f); // ff.transform.rotation = Quaternion.Euler(new Vector3(0f, 0f, this.transform.rotation.z)); /////////// ff.transform.rotation = Quaternion.Euler(new Vector3(0f, 0f, ((this.transform.rotation.z)*100) - 90.0f)); //rb.AddForce((movement * speed) * 2); // ff.transform.position = blastLoc; // transform.position += Vector3.forward * Time.deltaTime * movementSpeed; rb.drag = 0; } else if (moveVertical < 0) { float totspeed = (Mathf.Abs(rb.velocity.x) + Mathf.Abs(rb.velocity.y)); // rb.velocity = Vector3.ClampMagnitude(rb.velocity,1); // rb.AddForce(-transform.up * 2); rb.drag = 1; moveCount = 0; // Debug.Log(totspeed); } else { //no keypress rb.drag = 0; moveCount = 0; // ff.transform.position = new Vector2(100,100); } // rb.AddForce((this.transform.TransformVector(Vector3.forward) * speed) *2); // Debug.Log(rb.velocity); //FINAL CHECK: //check if the player is completly gone, if so return to the screen if (m_Renderer.isVisible) { // //debug.log("object is visible"); } else { //stage introductions shipHitDetect = 2; GameObject Cam = GameObject.Find("Main Camera"); Transform ff = Cam.GetComponent <Transform>(); transform.position = new Vector2(ff.position.x, ff.position.y); // Debug.Log("Object is no longer visible"); } } }
public override void Move() { Rigidbody2D rb2d = gameObject.GetComponent <Rigidbody2D>(); rb2d.AddRelativeForce(Vector2.up, ForceMode2D.Impulse); }
private void Awake() { audioSource = GetComponent <AudioSource>(); projectileBody.AddRelativeForce(Vector2.right * shotPower, ForceMode2D.Force); }
public override void Tick() { rb.AddRelativeForce(new Vector2(acceleration, 0)); }
void Start() { _rb = GetComponent <Rigidbody2D>(); _rb.AddRelativeForce(Vector2.up * _speed, ForceMode2D.Impulse); }
public void Push(float force) { body.AddRelativeForce(new Vector2(force, 0)); }
// Use this for initialization void Start() { rb = GetComponent <Rigidbody2D>(); rb.AddRelativeForce(new Vector2(0, 1) * power, ForceMode2D.Force); }
void Start() { myRigidbody2D = GetComponent <Rigidbody2D>(); myRigidbody2D.AddRelativeForce(Vector2.down * moveSpeed, ForceMode2D.Impulse); myRigidbody2D.AddRelativeForce(Vector2.right * moveSpeed / 2f, ForceMode2D.Impulse); }
// Update is called once per frame void FixedUpdate() { if (!cutscene) { //Applies inverse Torque to rotate player if (Input.GetButton("Horizontal")) { if (Input.GetAxis("Horizontal") > 0f) { Debug.Log("Turn Left"); left.SetActive(true); } else { right.SetActive(true); } _body.AddTorque(-Input.GetAxis("Horizontal") * turnForce); } //Applies input relative directional force if (Input.GetButton("Vertical")) { if (Input.GetAxis("Vertical") > 0f) { forward.SetActive(true); if (!audio.isPlaying) { audio.Play(); } } else { back.SetActive(true); if (!audio.isPlaying) { audio.Play(); } } _body.AddRelativeForce(Vector2.right * forwardThrust * Input.GetAxis("Vertical")); //Enforces Max Speed _body.velocity = Vector2.ClampMagnitude(_body.velocity, maxSpeed); } AirOff(); } if (getInElevator) { if (startPosition == new Vector3(100, 100, 0)) { startPosition = transform.position; } if (transform.position.x >= 0.1f || transform.position.y >= 0.1f || transform.position.x <= -0.1f || transform.position.y <= -0.1f) { Debug.Log("Get to the choppa"); transform.position = Vector3.zero; _body.constraints = RigidbodyConstraints2D.FreezeAll; } else { _body.SetRotation(0); getInElevator = false; startPosition = new Vector3(100, 100, 0); } } }
void Start() { rb = GetComponent <Rigidbody2D>(); rb.AddRelativeForce(Vector2.right * speed, ForceMode2D.Impulse); }
void Update() { r.AddRelativeForce(new Vector2(0, Acceleration)); }
// Update is called once per frame void Update() { // Move Camera cameraRigidbody.AddRelativeForce((targetTransform.position - transform.position) * cameraSpeed, ForceMode2D.Force); }
public void EnemyMovement() { enemyRb.AddRelativeForce(Vector2.down * speed * gameManager.speedIncrease); }