void Clo()
 {
     InventoryPart.SetActive(false);
     InvOpn = false;
     Information.GetComponent <Text>().text = "Name: \nAmount: \nMass: ";
     RightFinger.SetActive(true);
 }
 void Clos()
 {
     if (Active == true)
     {
         Inv.SetActive(false);
         FireplacePart.SetActive(false);
         InfoPart.SetActive(true);
         CtrlPart.SetActive(true);
         RightFinger.SetActive(true);
         InventoryScript.InvOpn = false;
         Hit.collider.gameObject.GetComponent <FirePlaceScript>().Active = false;
     }
 }
    public void Us()
    {
        Ray ray = Cam.ScreenPointToRay(Center);

        if (Physics.Raycast(ray, out Hit, 3F) && Hit.collider.tag == "Fireplace")
        {
            Hit.collider.gameObject.GetComponent <FirePlaceScript>().Active = true;
            if (Active == true)
            {
                Inv.SetActive(true);
                FireplacePart.SetActive(true);
                InfoPart.SetActive(false);
                CtrlPart.SetActive(false);
                RightFinger.SetActive(false);
                InventoryScript.InvOpn = true;
            }
        }
    }
示例#4
0
 void UseInMen()
 {
     if (InventoryScript.Inv[chsdCell, 5] == "B")
     {
         i = 1;
         InventoryPart.SetActive(false);
         RightFinger.SetActive(true);
         InventoryScript.InvOpn = false;
         for (int y = 0; y < Buildings.Length; y++)
         {
             if (InventoryScript.Inv[chsdCell, 6] == Buildings[y].name)
             {
                 Bldng = Instantiate(Buildings[y], Loc, Rot);
                 Bldng.transform.SetParent(BldLoc.GetComponent <Transform>().transform);
                 Bldng.SetActive(true);
                 r = y;
             }
         }
     }
 }
 void Invento()
 {
     InventoryPart.SetActive(true);
     InvOpn = true;
     RightFinger.SetActive(false);
 }