// Use this for initialization void Start() { //Access RiddleInventory script pushInventory = GameObject.FindGameObjectWithTag("Player").GetComponent <RiddleInventory>(); insertTest = GameObject.FindGameObjectWithTag("Placeholders").GetComponent <RiddleInsert>(); interactable = this.GetComponent <Interactable>(); activate = false; }
private void Start() { insertTest = GameObject.FindGameObjectWithTag("Placeholders").GetComponent <RiddleInsert>(); }