// Use this for initialization
 void Start()
 {
     //Access RiddleInventory script
     pushInventory = GameObject.FindGameObjectWithTag("Player").GetComponent <RiddleInventory>();
     insertTest    = GameObject.FindGameObjectWithTag("Placeholders").GetComponent <RiddleInsert>();
     interactable  = this.GetComponent <Interactable>();
     activate      = false;
 }
Beispiel #2
0
 private void Start()
 {
     insertTest = GameObject.FindGameObjectWithTag("Placeholders").GetComponent <RiddleInsert>();
 }