void Awake() { playerScript = FindObjectOfType <PlayerScript>(); batterySlider = FindObjectOfType <BatteryScript>().GetComponent <Slider>(); steminaSlider = FindObjectOfType <SteminaScript>().GetComponent <Slider>(); playerLight = FindObjectOfType <LightScript>().GetComponent <Light>(); retryButtonScript = FindObjectOfType <RetryButtonScript>(); deadImageScript = FindObjectOfType <DeadImageScript>(); retryButtonScript.gameObject.SetActive(false); deadImageScript.gameObject.SetActive(false); floorTextScript = FindObjectOfType <FloorTextScript>(); }
// Use this for initialization void Start() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } moveDist = (float)GameOverPanelScript.instance.gameObject.GetComponent <RectTransform>().rect.height / 5f + 50f; }