private void Start() { coins = FindObjectOfType <RestartSceneIndex>().GiveCoins(); restartSceneIndex = FindObjectOfType <RestartSceneIndex>(); coinText = GetComponent <Text>(); UpdateDisplay(); }
// Start is called before the first frame update void Start() { scoreText = GetComponent <Text>(); scorePrefab = FindObjectOfType <RestartSceneIndex>(); ScoreDisplay(); }