private void Start()
 {
     coins             = FindObjectOfType <RestartSceneIndex>().GiveCoins();
     restartSceneIndex = FindObjectOfType <RestartSceneIndex>();
     coinText          = GetComponent <Text>();
     UpdateDisplay();
 }
 // Start is called before the first frame update
 void Start()
 {
     scoreText   = GetComponent <Text>();
     scorePrefab = FindObjectOfType <RestartSceneIndex>();
     ScoreDisplay();
 }