示例#1
0
    private void Start()
    {
        // Begin game
        endGame = false;

        // Create asteroids
        CreateAsteroids(asteroidsNum);

        // Get score Text
        score = GameObject.Find("Score").GetComponent <Text>();

        // Get TimeManager
        TM = GetComponent <TimeManager>();

        // Get SceneManager
        SM = GameObject.Find("SceneManager").GetComponent <RestartScene>();

        // Assign immunity
        immunity = false;
    }
示例#2
0
 public void Restart()
 {
     RestartScene.StartScene();
 }
示例#3
0
 // Start is called before the first frame update
 void Start()
 {
     _health       = maxHealth;
     childRenderer = gameObject.GetComponentInChildren <MeshRenderer>();
     restartScript = restart.GetComponent <RestartScene>();
 }
示例#4
0
 // Start is called before the first frame update
 void Start()
 {
     winText.text  = "";
     restartScript = restart.GetComponent <RestartScene>();
 }