private void Start() { // Begin game endGame = false; // Create asteroids CreateAsteroids(asteroidsNum); // Get score Text score = GameObject.Find("Score").GetComponent <Text>(); // Get TimeManager TM = GetComponent <TimeManager>(); // Get SceneManager SM = GameObject.Find("SceneManager").GetComponent <RestartScene>(); // Assign immunity immunity = false; }
public void Restart() { RestartScene.StartScene(); }
// Start is called before the first frame update void Start() { _health = maxHealth; childRenderer = gameObject.GetComponentInChildren <MeshRenderer>(); restartScript = restart.GetComponent <RestartScene>(); }
// Start is called before the first frame update void Start() { winText.text = ""; restartScript = restart.GetComponent <RestartScene>(); }