private void Start() { restartControl = GameObject.FindGameObjectWithTag("GameController").GetComponent <RestartControl>(); restartControl.RestartingGame += OnRestartingGame; enemyArray = new GameObject[enemyMax]; }
// Use this for initialization void Start() { restartControl = GetComponent <RestartControl>(); restartControl.RestartingGame += OnRestartingGame; }
// Use this for initialization void Start() { restartControl = GameObject.FindGameObjectWithTag("GameController").GetComponent <RestartControl>(); restartControl.RestartingGame += OnRestartingGame; rb = GetComponent <Rigidbody2D>(); }