private void Start()
    {
        restartControl = GameObject.FindGameObjectWithTag("GameController").GetComponent <RestartControl>();
        restartControl.RestartingGame += OnRestartingGame;

        enemyArray = new GameObject[enemyMax];
    }
 // Use this for initialization
 void Start()
 {
     restartControl = GetComponent <RestartControl>();
     restartControl.RestartingGame += OnRestartingGame;
 }
Example #3
0
 // Use this for initialization
 void Start()
 {
     restartControl = GameObject.FindGameObjectWithTag("GameController").GetComponent <RestartControl>();
     restartControl.RestartingGame += OnRestartingGame;
     rb = GetComponent <Rigidbody2D>();
 }