// Use this for initialization void Start() { Respawner = this; info = PlayerInformation.player_information; playersToRespawn = new List<bool>(); for (int i = 0; i < info.players.Count; i++) { playersToRespawn.Add(false); } respawnTimers = new List<float>(); for (int i = 0; i < info.players.Count; i++) { respawnTimers.Add(0); } players = new List<PlatformerCharacter2D>(); for (int i = 0; i < info.players.Count; i++) { players.Add(info.players[i]); } }
// Use this for initialization void Start() { Respawner = this; info = PlayerInformation.player_information; playersToRespawn = new List <bool>(); for (int i = 0; i < info.players.Count; i++) { playersToRespawn.Add(false); } respawnTimers = new List <float>(); for (int i = 0; i < info.players.Count; i++) { respawnTimers.Add(0); } players = new List <PlatformerCharacter2D>(); for (int i = 0; i < info.players.Count; i++) { players.Add(info.players[i]); } }