// Use this for initialization
    void Start()
    {
        Respawner = this;
        info = PlayerInformation.player_information;
        playersToRespawn = new List<bool>();
        for (int i = 0; i < info.players.Count; i++)
        {
            playersToRespawn.Add(false);
        }
        respawnTimers = new List<float>();

        for (int i = 0; i < info.players.Count; i++)
        {
            respawnTimers.Add(0);
        }

        players = new List<PlatformerCharacter2D>();
        for (int i = 0; i < info.players.Count; i++)
        {
            players.Add(info.players[i]);
        }
    }
예제 #2
0
    // Use this for initialization
    void Start()
    {
        Respawner        = this;
        info             = PlayerInformation.player_information;
        playersToRespawn = new List <bool>();
        for (int i = 0; i < info.players.Count; i++)
        {
            playersToRespawn.Add(false);
        }
        respawnTimers = new List <float>();

        for (int i = 0; i < info.players.Count; i++)
        {
            respawnTimers.Add(0);
        }

        players = new List <PlatformerCharacter2D>();
        for (int i = 0; i < info.players.Count; i++)
        {
            players.Add(info.players[i]);
        }
    }