void CreateBundle() { int requestId = ResourceUtils.CreateAssetBundleAsync(pname, (string tBundleName, AssetBundle tAssetBundle, int tRequestId) => { Debug.Log("==========================load bundle success " + tBundleName); // 卸载 if (createState == CreateState.Destory) { ResourceUtils.DestoryAssetBundle(tBundleName); } }); // 取消加载 if (createState == CreateState.Cancel) { ResourceUtils.CancelLoadBundleAsync(requestId); } }