示例#1
0
    void CreateGameObject()
    {
        int requestId = ResourceUtils.CreateGameObjectAsync(pname, (int tInstanceId, int tRequestId) => {
            Debug.Log("==========================load gameObject success " + pname);
            GameObject obj       = GameObjectPool.GetGameObject(tInstanceId);
            obj.transform.parent = transform;
            // 卸载
            if (createState == CreateState.Destory)
            {
                ResourceUtils.DestoryGameObject(tInstanceId);
            }
        });

        // 取消加载
        if (createState == CreateState.Cancel)
        {
            ResourceUtils.CancelCreateGameObjectAsync(requestId);
        }
    }