// Use this for initialization
 void Start()
 {
     foreach (Recipe recipe in Recipes)
     {
         _progress[recipe] = 0.0f;
     }
     _tanks = GetComponent<ResourceTankAggregator>();
 }
 // Use this for initialization
 void Start()
 {
     _tanks = GetComponent<ResourceTankAggregator>();
 }
 // Use this for initialization
 void Start()
 {
     _tanks = GetComponent<ResourceTankAggregator>();
     _sqMiningDistance = MiningDistance * MiningDistance;
 }