// Use this for initialization void Start() { foreach (Recipe recipe in Recipes) { _progress[recipe] = 0.0f; } _tanks = GetComponent<ResourceTankAggregator>(); }
// Use this for initialization void Start() { _tanks = GetComponent<ResourceTankAggregator>(); }
// Use this for initialization void Start() { _tanks = GetComponent<ResourceTankAggregator>(); _sqMiningDistance = MiningDistance * MiningDistance; }