private void OnGUI() { if (GUILayout.Button("", GUILayout.Height(50), GUILayout.Width(100))) { ResourceLoad.LoadAB <TextAsset>("gloab.lua.unity3d", (text) => { Log.LogColor("加载文件" + text.ToString(), "red"); luaenv.DoString(text.text); }); } if (GUILayout.Button("", GUILayout.Height(50), GUILayout.Width(100))) { ResourceLoad.LoadAB <TextAsset>("assetbundload.lua.unity3d", (text) => { Log.LogColor("加载文件" + text.ToString(), "red"); luaenv.DoString(text.text); }); } }
private void OnGUI() { if (GUILayout.Button("", GUILayout.Height(50), GUILayout.Width(100))) { ResourceLoad.LoadAB <TextAsset>("load.lua.unity3d", (text) => { Log.LogColor(text.ToString()); }); } if (GUILayout.Button("", GUILayout.Height(50), GUILayout.Width(100))) { //ABBundle[] list = LitJson.JsonMapper.ToObject<ABBundle[]>(File.ReadAllText("Assets/AssetBundle/ABlua/config.md")); //Log.LogColor("数量 : "+ list.Length); //Log.LogColor(list[0].md5); //GetKey(); //byte[] byts= Encryption(date); //File.WriteAllBytes("byt.byte", byts); Log.LogColor(Decrypt(File.ReadAllBytes("byt.byte"))); } Log.LogColor("测试分支推送"); }