/** * A function which checks the level requirement of a building */ private void ResourceBuildingLevelCheck(Building[] buildingList, List <Building> list, int i, ResourceBuildingInformation resourceBuildingInfo) { int levelRequirement = resourceBuildingInfo.LevelRequirement; if (levelRequirement == 1 && (!BuildingManager.buildingManager.alreadyPlacedDownBuildings.Contains(SubstringBuilding(buildingList[i].name))) || buildingList[i].name == "Poof Residence") { list.Add(buildingList[i]); } }
/** * A function which checks the level requirement of a building */ private void ResourceBuildingLevelCheck(Building[] buildingList, List<Building> list, int i, ResourceBuildingInformation resourceBuildingInfo) { int levelRequirement = resourceBuildingInfo.LevelRequirement; if (levelRequirement == 1 && (! BuildingManager.buildingManager.alreadyPlacedDownBuildings.Contains(SubstringBuilding(buildingList[i].name))) || buildingList[i].name == "Poof Residence") { list.Add(buildingList[i]); } }