Inheritance: BuildingInformation
Beispiel #1
0
    /**
     * A function which checks the level requirement of a building
     */
    private void ResourceBuildingLevelCheck(Building[] buildingList, List <Building> list, int i, ResourceBuildingInformation resourceBuildingInfo)
    {
        int levelRequirement = resourceBuildingInfo.LevelRequirement;

        if (levelRequirement == 1 && (!BuildingManager.buildingManager.alreadyPlacedDownBuildings.Contains(SubstringBuilding(buildingList[i].name))) || buildingList[i].name == "Poof Residence")
        {
            list.Add(buildingList[i]);
        }
    }
Beispiel #2
0
 /**
  * A function which checks the level requirement of a building
  */
 private void ResourceBuildingLevelCheck(Building[] buildingList, List<Building> list, int i, ResourceBuildingInformation resourceBuildingInfo)
 {
     int levelRequirement = resourceBuildingInfo.LevelRequirement;
     if (levelRequirement == 1 && (! BuildingManager.buildingManager.alreadyPlacedDownBuildings.Contains(SubstringBuilding(buildingList[i].name))) || buildingList[i].name == "Poof Residence")
     {
         list.Add(buildingList[i]);
     }
 }