public int SetReservedBullet(IPlayerWeaponProcessor controller, EBulletCaliber caliber, int count) { return(ReservedBulletHandler.SetReservedBullet(controller, caliber, count)); }
//public void OnPickup(IPlayerWeaponProcessor controller, EWeaponSlotType slot) //{ // ProcessListener.OnPickup(controller, slot); //} //public void OnExpend(IPlayerWeaponProcessor controller, EWeaponSlotType slot) //{ // ProcessListener.OnExpend(controller, slot); //} //public void OnDrop(IPlayerWeaponProcessor controller, EWeaponSlotType slot) //{ // ProcessListener.OnDrop(controller, slot); //} public int SetReservedBullet(IPlayerWeaponProcessor controller, EWeaponSlotType slot, int count) { return(ReservedBulletHandler.SetReservedBullet(controller, slot, count)); }