public int GetReservedBullet(IPlayerWeaponProcessor controller, EWeaponSlotType slot) { return(ReservedBulletHandler.GetReservedBullet(controller, slot)); }
public int GetReservedBullet(IPlayerWeaponProcessor controller, EBulletCaliber caliber) { return(ReservedBulletHandler.GetReservedBullet(controller, caliber)); }
public int SetReservedBullet(IPlayerWeaponProcessor controller, EBulletCaliber caliber, int count) { return(ReservedBulletHandler.SetReservedBullet(controller, caliber, count)); }