public void UpdateSource(House house, List <EquipmentEquipped> equipment, Boosts boosts, ResTypes resType) { _House = house; _Equipment = equipment; _Boosts = boosts; ResType = resType; RelicLevel = ResType.GetPartner(_Boosts); HouseLevel = ResType.GetPartner(_House); }
public void SetResType(ResTypes res) { ResType = res; PlayerStat = res.GetStat(_Stats); PartnerStat = res.GetStat(_Partner); Level = res.GetPartner(_Partner); }