public CommandViewModel() { //构造函数 ValidateUI = new ValidateUserInfo(); List = new ObservableCollection <ValidateUserInfo>(); ResType = new ResTypeModel() { SelectIndex = 0, List = new List <ComplexInfoModel>() { new ComplexInfoModel() { Key = "0", Text = "请选择..." }, new ComplexInfoModel() { Key = "1", Text = "苹果" }, new ComplexInfoModel() { Key = "2", Text = "香蕉" }, new ComplexInfoModel() { Key = "3", Text = "樱桃" } } }; }
public CommandAdvancedViewModel() { ObjParam = new UserParamModel(); ArgsTo = new UserParamModel(); //构造 Todo ResType = new ResTypeModel() { SelectIndex = 0, List = new List <ComplexInfoModel>() { new ComplexInfoModel() { Key = "0", Text = "请选择..." }, new ComplexInfoModel() { Key = "1", Text = "苹果" }, new ComplexInfoModel() { Key = "2", Text = "香蕉" }, new ComplexInfoModel() { Key = "3", Text = "樱桃" } } }; }
public CommandAdvanceViewModel() { //构造 Todo ResType = new ResTypeModel() { SelectIndex = 0, List = new List <ComplexInfoModel>() { new ComplexInfoModel() { Key = "0", Text = "请选择..." }, new ComplexInfoModel() { Key = "1", Text = "苹果" }, new ComplexInfoModel() { Key = "2", Text = "香蕉" }, new ComplexInfoModel() { Key = "3", Text = "樱桃" } } }; }
/// <summary> /// 初始化游戏下拉框数据 /// </summary> private void 游戏Sub() { 游戏List = new ResTypeModel() { SelectIndex = 0, List = new List <ComplexInfoModel>() { new ComplexInfoModel() { Key = 0, Text = "请选择..." }, new ComplexInfoModel() { Key = 1, Text = "赛车" }, new ComplexInfoModel() { Key = 2, Text = "枪王" } } }; }
/// <summary> /// 初始化类型下拉框数据 /// </summary> private void 类型Sub() { 类型List = new ResTypeModel() { SelectIndex = 0, List = new List <ComplexInfoModel>() { new ComplexInfoModel() { Key = 0, Text = "请选择..." }, new ComplexInfoModel() { Key = 1, Text = "自我" }, new ComplexInfoModel() { Key = 2, Text = "迪斯尼" } } }; }