public static void Init() { var ui = GameObject.Find("Canvas"); Log.ErrorIf(!ui, "not found Canvas"); _root = ui.transform; InitLayer(); UIConfig.LoadUIConfig(); }
private static async Task LuaLoadUIInternerl(XLua.LuaTable table, UIConfig info) { GameObject result = await Addressables.InstantiateAsync(info.Path).Task; Canvas canvas = result.GetComponent <Canvas>(); canvas.worldCamera = Camera.main; table.Set("Result", result.GetComponent <UIView>().GetUIView()); table.Set("IsDone", true); table.Set("proess", 1); TimeManager.DelayRecycle(table, 1); }
public static XLua.LuaTable LuaLoadUI(int id) { UIConfig uIConfig = UIConfigAsset.Get(id); if (uIConfig != null) { XLua.LuaTable table = (XLua.LuaTable)XLuaManager.OperationTablePool.Alloc(); table.Set("IsDone", false); table.Set("proess", 0); LuaLoadUIInternerl(table, uIConfig); return(table); } else { throw new Exception($"招不到UI路径{id}"); } }