private void Start() { xrayTimeRemaining = maxXrayDuration; cooldownTimeRemaining = maxCooldownTime; xrayEffect = GetComponent <ReplacementShaderEffect>(); StopXray(); }
void Start() { // Getting the gamepad manager = GamepadManager.Instance; gamepad = manager.GetGamepad(playerIndex); // Getting the shader scripts from the camera bawShader = Camera.main.GetComponent <ReplacementShaderEffect>(); postProcess = Camera.main.GetComponent <PostProcessingBehaviour>(); glowFlash = Camera.main.GetComponent <QuickGlow>(); // Finding the black image animator inside the scene Animator[] _allAnimator = FindObjectsOfType <Animator>(); foreach (Animator anim in _allAnimator) { if (anim.gameObject.name == "BlackImage") { blackImageAnimator = anim; } } // Finding the white image animator inside the scene foreach (Animator anim in _allAnimator) { if (anim.gameObject.name == "WhiteImage") { whiteImageAnimator = anim; } } lightManager = Camera.main.GetComponent <LightManager>(); // Setting the light rendering settings in the camera if (isCrane == true) { lightManager.hasCraneLights = true; } // Adding the appropriate lense to the list if toggled in the inspector if (isCrane == false) { lensesList.Add("bawLense"); } if (isCrane == true) { // later on : the nightLense should be added to the lenseList if the crane bird takes it lensesList.Add("nightLense"); } // Setting no lense as the initial lense lensCounter = 0; currentLens = lensesList[lensCounter]; }
// Use this for initialization void Start() { smallPlayer = FindObjectOfType <SmallPlayerController>(); xRayPowerUp = false; centerEye = GameObject.Find("CenterEyeAnchor"); xRay = centerEye.GetComponent <ReplacementShaderEffect>(); hackPoints = FindObjectOfType <HackPoints>(); VictorySmallPlayer(false); //turning off the victory sign (and possibly sounds and other stuff) DeathSmallPlayer(false); gameIsPaused = false; pauseText.gameObject.SetActive(false); pauseVRText.gameObject.SetActive(false); Portal.SetActive(false); }