void Awake() { if (!spriteRenderer) { spriteRenderer = GetComponent <SpriteRenderer>(); } if (!crosshair) { crosshair = GetComponentInChildren <Crosshair>(); } if (!repeatedShooter) { repeatedShooter = GetComponentInChildren <RepeatedShooter>(); } }
void Awake() { if (!rigidBody) { rigidBody = GetComponent <Rigidbody2D>(); } if (!crosshair) { crosshair = GetComponentInChildren <Crosshair>(); } if (!repeatedShooter) { repeatedShooter = GetComponentInChildren <RepeatedShooter>(); } animator = GetComponent <Animator>(); sprite = GetComponent <SpriteRenderer>(); }