Beispiel #1
0
 void Awake()
 {
     if (!spriteRenderer)
     {
         spriteRenderer = GetComponent <SpriteRenderer>();
     }
     if (!crosshair)
     {
         crosshair = GetComponentInChildren <Crosshair>();
     }
     if (!repeatedShooter)
     {
         repeatedShooter = GetComponentInChildren <RepeatedShooter>();
     }
 }
Beispiel #2
0
 void Awake()
 {
     if (!rigidBody)
     {
         rigidBody = GetComponent <Rigidbody2D>();
     }
     if (!crosshair)
     {
         crosshair = GetComponentInChildren <Crosshair>();
     }
     if (!repeatedShooter)
     {
         repeatedShooter = GetComponentInChildren <RepeatedShooter>();
     }
     animator = GetComponent <Animator>();
     sprite   = GetComponent <SpriteRenderer>();
 }