public override void Execute(PlayerController player)
    {
        Vector2 axises = new Vector2(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical"));

        joystick.UpdateAxises(axises);

        if (station.SendCompletedCircles(joystick.GetNbCircle()))
        {
            player.ChangeState(RegularPlayerInputState.GetInstance());
        }
    }