示例#1
0
        public void Adds_before_the_last_item_in_the_chain()
        {
            Config.Before <LastRenderer>().Add <NewRenderer>();

            Renderers.Reverse();
            Renderers.Skip(1).First().ShouldBeType <NewRenderer>();
        }
示例#2
0
        public void Adds_after_the_first_item_in_the_chain()
        {
            Config.After <FirstRenderer>().Add <NewRenderer>();

            Renderers.Skip(1).First().ShouldBeType <NewRenderer>();
        }