public void Adds_before_the_last_item_in_the_chain() { Config.Before <LastRenderer>().Add <NewRenderer>(); Renderers.Reverse(); Renderers.Skip(1).First().ShouldBeType <NewRenderer>(); }
public void Adds_after_the_first_item_in_the_chain() { Config.After <FirstRenderer>().Add <NewRenderer>(); Renderers.Skip(1).First().ShouldBeType <NewRenderer>(); }