private void AddDefaultRenderers(Func <RenderContext, bool> renderCallback) { Renderers.Add(new StandardShadowMapRenderer(renderCallback)); Renderers.Add(new CubeMapShadowMapRenderer(renderCallback)); Renderers.Add(new CascadedShadowMapRenderer(renderCallback)); Renderers.Add(new CompositeShadowMapRenderer(Renderers)); }
private void RendererDiscoverer_ItemAdded(object sender, RendererDiscovererItemAddedEventArgs e) { if (!Renderers.Contains(e.RendererItem)) { Renderers.Add(e.RendererItem); } }
public RogueskivRenderer( UxContext uxContext, IGameContext gameContext, RogueskivGame game, IRogueskivUxConfig uxConfig, IRogueskivGameConfig gameConfig ) : base(uxContext, game) { RogueskivGame = game; UxContext = uxContext; UxConfig = uxConfig; PlayerPositionComp = game.Entities.GetSingleComponent <PlayerComp, CurrentPositionComp>(); var font = uxContext.GetFont(uxConfig.FontFile, FONT_SIZE); BoardTexture = uxContext.GetTexture("board.png"); var bgrRenderer = new BgrRenderer(uxContext, new Size(1920, 1440)); Renderers.Add(bgrRenderer); Renderers.Add(new BoardRenderer(uxContext, game, BoardTexture)); CompRenderers[typeof(FoodComp)] = new FoodRenderer(this, uxContext, game, BoardTexture); CompRenderers[typeof(TorchComp)] = new TorchRenderer(this, uxContext, game, BoardTexture); CompRenderers[typeof(MapRevealerComp)] = new MapRevealerRenderer(this, uxContext, game, BoardTexture); CompRenderers[typeof(AmuletComp)] = new AmuletRenderer(this, uxContext, game, BoardTexture); CompRenderers[typeof(EnemyComp)] = new EnemyRenderer(uxContext, game); CompRenderers[typeof(FOVComp)] = new FOVRenderer(uxContext); CompRenderers[typeof(PlayerComp)] = new PlayerRenderer(uxContext, game, gameConfig.PlayerRadius); CompRenderers[typeof(HealthComp)] = new HealthRenderer(uxContext); CompRenderers[typeof(TimerComp)] = new GameInfoRenderer( uxContext, gameContext, font, game.Floor, inGameTimeVisible: gameConfig.InGameTimeVisible, realTimeVisible: gameConfig.RealTimeVisible ); CompRenderers[typeof(PopUpComp)] = new PopUpRenderer(uxContext, game, font); PlayerMovementEffectPlayer = new PlayerMovementEffectPlayer(uxContext, game); EffectPlayers.Add(new BounceEffectPlayer(uxContext, game)); EffectPlayers.Add(new TorchPickedEffectPlayer(uxContext, game)); EffectPlayers.Add(new MapRevealerPickedEffectPlayer(uxContext, game)); EffectPlayers.Add(new FoodPickedEffectPlayer(uxContext, game)); EffectPlayers.Add(new WinEffectPlayer(uxContext, game)); EffectPlayers.Add(new EnemyCollidedEffectPlayer(uxContext, game)); EffectPlayers.Add(new StairsUpEffectPlayer(uxContext, game)); EffectPlayers.Add(new StairsDownEffectPlayer(uxContext, game)); EffectPlayers.Add(new DeathEffectPlayer(uxContext, game)); }
/// <summary> /// Initializes a new instance of the <see cref="LightRenderer"/> class. /// </summary> /// <param name="graphicsService">The graphics service.</param> /// <exception cref="ArgumentNullException"> /// <paramref name="graphicsService"/> is <see langword="null"/>. /// </exception> public LightRenderer(IGraphicsService graphicsService) { if (graphicsService == null) { throw new ArgumentNullException("graphicsService"); } Renderers.Add(new AmbientLightRenderer(graphicsService)); Renderers.Add(new ImageBasedLightRenderer(graphicsService)); Renderers.Add(new DirectionalLightRenderer(graphicsService)); Renderers.Add(new PointLightRenderer(graphicsService)); Renderers.Add(new ProjectorLightRenderer(graphicsService)); Renderers.Add(new SpotlightRenderer(graphicsService)); }
public RogueskivMenuRenderer(UxContext uxContext, RogueskivMenu game, string fontFile) : base(uxContext, game) { var titleFont = uxContext.GetFont(fontFile, TITLE_FONT_SIZE); var menuFont = uxContext.GetFont(fontFile, MENU_FONT_SIZE); var smallFont = uxContext.GetFont(fontFile, SMALL_FONT_SIZE); Renderers.Add(new TitleRenderer(uxContext, titleFont, smallFont)); Renderers.Add(new InstructionsRenderer(uxContext, smallFont)); Renderers.Add(new ControlsInfoRenderer(uxContext, game, smallFont)); Renderers.Add(new CustomSeedInputRenderer(uxContext, game, smallFont)); CompRenderers[typeof(MenuOptionComp)] = new MenuOptionRenderer(uxContext, game, menuFont); CompRenderers[typeof(StatsComp)] = new StatsRenderer(uxContext, smallFont); }
public Renderer AddRenderer(Renderer renderer) { if (renderer == null) { throw new System.ArgumentNullException("renderer"); } if (!Renderers.Contains(renderer)) { Renderers.Add(renderer); renderer.RecalculateProjection(); } return(renderer); }
internal static void InitializeShaders() { Renderers.Add("Standard", new RendererStandard()); Renderers.Add("Shadow", new RendererShadow()); Renderers.Add("Bloom", new RendererBloom()); Renderers.Add("Explosion", new RendererExplosion()); Renderers.Add("Background", new RendererBackground()); Renderers.Add("Skybox", new RendererSkybox()); Renderers.Add("Particle", new RendererParticle()); Renderers.Add("Terrain", new RendererTerrain()); Renderers.Add("HUD", new RendererHUD()); Renderers.Add("Merge", new RendererMerge()); RendererSimple = new RendererSimple(); RendererPBR = new RendererStandardPBR(); }
public void AttachComponents(params IMComponent[] components) { foreach (var component in components) { component.SetOwnerNode(this); _components.Add(component); if (component is IRenderer rend) { Renderers.Add(rend); } } foreach (var component in _components) { component.Initialize(); } }
/// <summary> /// Initializes a new instance of the <see cref="ShadowMaskRenderer"/> class with the specified /// number of shadow masks. /// </summary> /// <param name="graphicsService">The graphics service.</param> /// <param name="maxNumberOfShadowMasks">The max number of shadow masks.</param> /// <exception cref="ArgumentNullException"> /// <paramref name="graphicsService"/> is <see langword="null"/>. /// </exception> /// <exception cref="ArgumentOutOfRangeException"> /// <paramref name="maxNumberOfShadowMasks"/> is negative or greater than 255. /// </exception> public ShadowMaskRenderer(IGraphicsService graphicsService, int maxNumberOfShadowMasks) { if (graphicsService == null) { throw new ArgumentNullException("graphicsService"); } _graphicsService = graphicsService; _lightNodes = new List <LightNode>(); MaxNumberOfShadowsMasks = maxNumberOfShadowMasks; UpsampleDepthSensitivity = 1000; Renderers.Add(new StandardShadowMaskRenderer(graphicsService)); Renderers.Add(new CubeMapShadowMaskRenderer(graphicsService)); Renderers.Add(new CascadedShadowMaskRenderer(graphicsService)); Renderers.Add(new CompositeShadowMaskRenderer(graphicsService, Renderers)); }
void Start() { player = GameObject.Find("PLAYER"); Renderers = GetChildRenderers(gameObject); Lights = GetChildLights(gameObject); Renderer thisRenderer = gameObject.GetComponent <Renderer>(); if (thisRenderer != null) { Renderers.Add(thisRenderer); } if (Renderers != null || Renderers.Count == 0) { InvokeRepeating("Toggle", MopOcclusionCoreSettings.OcclusionSampleDelay, MopOcclusionCoreSettings.OcclusionSampleDelay); StartCoroutine(WaitForHideDelayCalculation()); } IsVisible = true; }
/// <summary> /// Initializes a new instance of the <see cref="SkyRenderer"/> class. /// </summary> /// <param name="graphicsService">The graphics service.</param> /// <exception cref="ArgumentNullException"> /// <paramref name="graphicsService"/> is <see langword="null"/>. /// </exception> public SkyRenderer(IGraphicsService graphicsService) { if (graphicsService == null) { throw new ArgumentNullException("graphicsService"); } if (graphicsService.GraphicsDevice.GraphicsProfile == GraphicsProfile.Reach) { Renderers.Add(new SkyboxRendererInternal(graphicsService)); } else { Renderers.Add(new SkyboxRendererInternal(graphicsService)); Renderers.Add(new StarfieldRenderer(graphicsService)); Renderers.Add(new SkyObjectRenderer(graphicsService)); Renderers.Add(new GradientSkyRenderer(graphicsService)); Renderers.Add(new GradientTextureSkyRenderer(graphicsService)); Renderers.Add(new ScatteringSkyRenderer(graphicsService)); Renderers.Add(new CloudLayerRenderer(graphicsService)); } }
public void Push(SkinnedMeshRenderer renderer) { var mesh = renderer.sharedMesh; if (mesh == null) { Debug.LogWarningFormat("{0} has no mesh", renderer.name); return; } Renderers.Add(renderer); var indexOffset = Positions.Count; var boneIndexOffset = Bones.Count; Positions.AddRange(mesh.vertices); Normals.AddRange(mesh.normals); UV.AddRange(mesh.uv); Tangents.AddRange(mesh.tangents); if (mesh.vertexCount == mesh.boneWeights.Length) { BoneWeights.AddRange(mesh.boneWeights.Select(x => AddBoneIndexOffset(x, boneIndexOffset)).ToArray()); } else { BoneWeights.AddRange(Enumerable.Range(0, mesh.vertexCount).Select(x => new BoneWeight()).ToArray()); } BindPoses.AddRange(mesh.bindposes); Bones.AddRange(renderer.bones); for (int i = 0; i < mesh.subMeshCount; ++i) { var indices = mesh.GetIndices(i).Select(x => x + indexOffset); var mat = renderer.sharedMaterials[i]; var sameMaterialSubMeshIndex = SubMeshes.FindIndex(x => ReferenceEquals(x.Material, mat)); if (sameMaterialSubMeshIndex >= 0) { SubMeshes[sameMaterialSubMeshIndex].Indices.AddRange(indices); } else { SubMeshes.Add(new SubMesh { Indices = indices.ToList(), Material = mat, }); } } for (int i = 0; i < mesh.blendShapeCount; ++i) { var positions = (Vector3[])mesh.vertices.Clone(); var normals = (Vector3[])mesh.normals.Clone(); var tangents = mesh.tangents.Select(x => (Vector3)x).ToArray(); mesh.GetBlendShapeFrameVertices(i, 0, positions, normals, tangents); BlendShapes.Add(new BlendShape { VertexOffset = indexOffset, FrameWeight = mesh.GetBlendShapeFrameWeight(i, 0), Name = mesh.GetBlendShapeName(i), Positions = positions, Normals = normals, Tangents = tangents, }); } }
/// <summary> /// Add a renderer. /// </summary> /// <param name="renderer"></param> public void AddRow(RenderableElement renderer) { Renderers.Add(renderer); }
/// <summary> /// Adds the specified scene renderer. /// </summary> /// <param name="sceneRenderer">The scene renderer.</param> public void Add(ISceneRenderer sceneRenderer) { Renderers.Add(sceneRenderer); }
public void RegisterRenderer(IExecutableHandler handler) { Renderers.Add(handler); }
/// <summary> /// Shortcut function to remove a Renderer from the Renderer list /// </summary> /// <param name="renderer">The Renderer to remove</param> public void Remove(Renderer renderer) { Renderers.Add(renderer); }
/// <summary> /// Shortcut function to add a Renderer to the Renderer list /// </summary> /// <param name="renderer">The Renderer to add</param> public void Add(Renderer renderer) { Renderers.Add(renderer); }
public TypeScriptCodeGenerator() { Renderers.Add(new EnumRenderer()); Renderers.Add(new ObjectRenderer()); Renderers.Add(new ServiceRenderer()); }
public CSharpCodeGenerator() { Renderers.Add(new EnumRenderer()); Renderers.Add(new ObjectRenderer()); Renderers.Add(new ServiceRenderer()); }