示例#1
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 public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, string name, RenderTargetIdentifier rt, int mipLevel, RenderTextureSubElement element)
 {
     Internal_SetComputeTextureParam(computeShader, kernelIndex, Shader.PropertyToID(name), ref rt, mipLevel, element);
 }
示例#2
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 public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, int nameID, RenderTargetIdentifier rt, int mipLevel, RenderTextureSubElement element)
 {
     Internal_SetComputeTextureParam(computeShader, kernelIndex, nameID, ref rt, mipLevel, element);
 }
示例#3
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 public void SetTexture(int kernelIndex, string name, RenderTexture texture, int mipLevel, RenderTextureSubElement element)
 {
     this.SetRenderTexture(kernelIndex, Shader.PropertyToID(name), texture, mipLevel, element);
 }
示例#4
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 private extern void SetRenderTexture(int kernelIndex, int nameID, [NotNull("ArgumentNullException")] RenderTexture texture, int mipLevel, RenderTextureSubElement element);
 extern private void SetRenderTexture(int kernelIndex, int nameID, [NotNull] RenderTexture texture, int mipLevel, RenderTextureSubElement element);
示例#6
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 public void SetTexture(int kernelIndex, int nameID, RenderTexture texture, int mipLevel, RenderTextureSubElement element)
 {
     this.SetRenderTexture(kernelIndex, nameID, texture, mipLevel, element);
 }
 public PropertyBlockProxy SetTexture(string fieldName, RenderTexture renderTexture, RenderTextureSubElement type)
 {
     _propertyBlock.SetTexture(fieldName, renderTexture, type);
     return(this);
 }
示例#8
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 private extern void SetRenderTextureImpl(int name, [NotNull("ArgumentNullException")] RenderTexture value, RenderTextureSubElement element);
示例#9
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 public static void SetGlobalTexture(string name, RenderTexture value, RenderTextureSubElement element)
 {
     Shader.SetGlobalRenderTextureImpl(Shader.PropertyToID(name), value, element);
 }
示例#10
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 public static void SetGlobalTexture(int nameID, RenderTexture value, RenderTextureSubElement element)
 {
     Shader.SetGlobalRenderTextureImpl(nameID, value, element);
 }
示例#11
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 private static extern void SetGlobalRenderTextureImpl(int name, RenderTexture value, RenderTextureSubElement element);
示例#12
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 public void SetTexture(int nameID, RenderTexture value, RenderTextureSubElement element)
 {
     this.SetRenderTextureImpl(nameID, value, element);
 }
示例#13
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 public void SetTexture(string name, RenderTexture value, RenderTextureSubElement element)
 {
     this.SetRenderTextureImpl(Shader.PropertyToID(name), value, element);
 }
示例#14
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 public void SetGlobalTexture(string name, RenderTargetIdentifier value, RenderTextureSubElement element)
 {
     SetGlobalTexture(Shader.PropertyToID(name), value, element);
 }
 [NativeName("SetRenderTextureFromScript")] extern private void SetRenderTextureImpl(int name, [NotNull] RenderTexture value, RenderTextureSubElement element);
示例#16
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 public void SetGlobalTexture(int nameID, RenderTargetIdentifier value, RenderTextureSubElement element)
 {
     SetGlobalTexture_Impl(nameID, ref value, element);
 }
示例#17
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 private extern void SetRenderTextureImpl(int name, RenderTexture value, RenderTextureSubElement element);