public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, string name, RenderTargetIdentifier rt, int mipLevel, RenderTextureSubElement element) { Internal_SetComputeTextureParam(computeShader, kernelIndex, Shader.PropertyToID(name), ref rt, mipLevel, element); }
public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, int nameID, RenderTargetIdentifier rt, int mipLevel, RenderTextureSubElement element) { Internal_SetComputeTextureParam(computeShader, kernelIndex, nameID, ref rt, mipLevel, element); }
public void SetTexture(int kernelIndex, string name, RenderTexture texture, int mipLevel, RenderTextureSubElement element) { this.SetRenderTexture(kernelIndex, Shader.PropertyToID(name), texture, mipLevel, element); }
private extern void SetRenderTexture(int kernelIndex, int nameID, [NotNull("ArgumentNullException")] RenderTexture texture, int mipLevel, RenderTextureSubElement element);
extern private void SetRenderTexture(int kernelIndex, int nameID, [NotNull] RenderTexture texture, int mipLevel, RenderTextureSubElement element);
public void SetTexture(int kernelIndex, int nameID, RenderTexture texture, int mipLevel, RenderTextureSubElement element) { this.SetRenderTexture(kernelIndex, nameID, texture, mipLevel, element); }
public PropertyBlockProxy SetTexture(string fieldName, RenderTexture renderTexture, RenderTextureSubElement type) { _propertyBlock.SetTexture(fieldName, renderTexture, type); return(this); }
private extern void SetRenderTextureImpl(int name, [NotNull("ArgumentNullException")] RenderTexture value, RenderTextureSubElement element);
public static void SetGlobalTexture(string name, RenderTexture value, RenderTextureSubElement element) { Shader.SetGlobalRenderTextureImpl(Shader.PropertyToID(name), value, element); }
public static void SetGlobalTexture(int nameID, RenderTexture value, RenderTextureSubElement element) { Shader.SetGlobalRenderTextureImpl(nameID, value, element); }
private static extern void SetGlobalRenderTextureImpl(int name, RenderTexture value, RenderTextureSubElement element);
public void SetTexture(int nameID, RenderTexture value, RenderTextureSubElement element) { this.SetRenderTextureImpl(nameID, value, element); }
public void SetTexture(string name, RenderTexture value, RenderTextureSubElement element) { this.SetRenderTextureImpl(Shader.PropertyToID(name), value, element); }
public void SetGlobalTexture(string name, RenderTargetIdentifier value, RenderTextureSubElement element) { SetGlobalTexture(Shader.PropertyToID(name), value, element); }
[NativeName("SetRenderTextureFromScript")] extern private void SetRenderTextureImpl(int name, [NotNull] RenderTexture value, RenderTextureSubElement element);
public void SetGlobalTexture(int nameID, RenderTargetIdentifier value, RenderTextureSubElement element) { SetGlobalTexture_Impl(nameID, ref value, element); }
private extern void SetRenderTextureImpl(int name, RenderTexture value, RenderTextureSubElement element);