示例#1
0
 public void Render(RenderContext context, DeviceContextProxy deviceContext)
 {
     if (core.CanRenderFlag)
     {
         core.Render(context, deviceContext);
     }
 }
示例#2
0
 /// <summary>
 /// Called when [render].
 /// </summary>
 /// <param name="context">The context.</param>
 protected virtual void OnRender(RenderContext2D context)
 {
     RenderCore.Render(context);
     for (int i = 0; i < this.Items.Count; ++i)
     {
         Items[i].Render(context);
     }
 }
示例#3
0
 /// <summary>
 /// Called when [render].
 /// </summary>
 /// <param name="context">The context.</param>
 protected virtual void OnRender(RenderContext2D context)
 {
     RenderCore.Render(context);
     for (var i = 0; i < this.ItemsInternal.Count; ++i)
     {
         ItemsInternal[i].Render(context);
     }
 }
示例#4
0
 /// <summary>
 /// Renders the specified context.
 /// </summary>
 /// <param name="context">The context.</param>
 /// <param name="deviceContext">The device context.</param>
 public void Render(RenderContext context, DeviceContextProxy deviceContext)
 {
     RenderCore.Render(context, deviceContext);
 }