public void Render(RenderContext context, DeviceContextProxy deviceContext) { if (core.CanRenderFlag) { core.Render(context, deviceContext); } }
/// <summary> /// Called when [render]. /// </summary> /// <param name="context">The context.</param> protected virtual void OnRender(RenderContext2D context) { RenderCore.Render(context); for (int i = 0; i < this.Items.Count; ++i) { Items[i].Render(context); } }
/// <summary> /// Called when [render]. /// </summary> /// <param name="context">The context.</param> protected virtual void OnRender(RenderContext2D context) { RenderCore.Render(context); for (var i = 0; i < this.ItemsInternal.Count; ++i) { ItemsInternal[i].Render(context); } }
/// <summary> /// Renders the specified context. /// </summary> /// <param name="context">The context.</param> /// <param name="deviceContext">The device context.</param> public void Render(RenderContext context, DeviceContextProxy deviceContext) { RenderCore.Render(context, deviceContext); }